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Text File  |  1999-08-25  |  712 b   |  35 lines

  1. // =================
  2. // BULLET GROUND HIT
  3. // =================
  4.  
  5. [ExplosionClass]
  6. classLabel = "explosion"
  7.  
  8. particleTypes = 1
  9. particleClass1 = "xbulgnd.core"
  10. particleCount1 = 1
  11. particleVeloc1 = "0.0 0.0 0.0"
  12.  
  13. explSound = "wmgr2.wav"
  14. damageRadius = 0.0
  15. damageValue(N) = 0
  16. damageValue(L) = 0
  17. damageValue(H) = 0
  18. damageValue(S) = 0
  19. damageValue(D) = 0
  20. damageValue(A) = 0
  21.  
  22. [Core]
  23. simulateBase = "sim_null"
  24. lifeTime = 1.0
  25. renderBase = "draw_sprite"
  26. spriteCenter.x = 0.0
  27. spriteCenter.y = 1.0
  28. textureName = "ground.tga"
  29. textureBlend = "srcalpha invsrcalpha modulatealpha"
  30. startColor = "153 153 153 255"
  31. finishColor = "153 153 153 0"
  32. startRadius = 0.2
  33. finishRadius = 2.0
  34. animateTime = 1.0
  35.